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Please have a look at http://wiki.db-w.com/framed2018/start for the documentation.

Version 2018.0.1

  • Fixed a MacOS only bug related to multi-threading in the OpenEXR library

Please refer to http://wiki.db-w.com/infinimap2018/start for documentation.

This update to infiniMap fixes various issues:

Changes for Version 1.7a

  • Colour corrected the Colour output of the infiniMap image Node.
  • Fixed a rare crash in the OSX Version
  • Changed the location of the envelopes for the nodes in the global channel list. They are now created in the proper location for the surface and node. This also fixes a slowdown in scenes with hundreds of infiniMap nodes.
  • Updated the PNG library used by infiniMap to the latest version, resulting in a minor speed increase when dealing with PNG images.
  • Updated the zlib library in Windows with a version that is better optimised, resulting in minor speed-ups when compressing EXR images using ZIP compression. The OSX build uses the zlib library that ships with the OS.
  • Speed-ups to UV evaluations when rendering on many cores on LW 10.1 and higher.These are quite substantial in cases that use a lot of images as well as a lot of UV mapping on 4 cores or more.
  • Fixed an issue with the normal mapping node in relation to local translations.
  • Fixes to the UV mapping code, resulting in a more accurate spot size being computed which in turn loads lower resolution image tiles. This can improve memory usage when using UV maps substantially. • Fixed the normal mapping node to work properly with translated items
  • changed the default location of the license file to:
    %appdata%/db&w/licenses on Windows and
    ~/Library/Application Support/db&w/licenses on OS X
    to prevent issues writing the license file.Previous license files will still be used by the plugin - and the licenses from the locations mentioned above can also manually be copied into the same directory as the plugin for a self-contained installation.

This update to infiniMap fixes various issues:

Changes for Version 1.7a

  • Colour corrected the Colour output of the infiniMap image Node.
  • Fixed a rare crash in the OSX Version
  • Changed the location of the envelopes for the nodes in the global channel list. They are now created in the proper location for the surface and node. This also fixes a slowdown in scenes with hundreds of infiniMap nodes.
  • Updated the PNG library used by infiniMap to the latest version, resulting in a minor speed increase when dealing with PNG images.
  • Updated the zlib library in Windows with a version that is better optimised, resulting in minor speed-ups when compressing EXR images using ZIP compression. The OSX build uses the zlib library that ships with the OS.
  • Speed-ups to UV evaluations when rendering on many cores on LW 10.1 and higher.These are quite substantial in cases that use a lot of images as well as a lot of UV mapping on 4 cores or more.
  • Fixed an issue with the normal mapping node in relation to local translations.
  • Fixes to the UV mapping code, resulting in a more accurate spot size being computed which in turn loads lower resolution image tiles. This can improve memory usage when using UV maps substantially.
  • Fixed the normal mapping node to work properly with translated items
  • changed the default location of the license file to:
    %appdata%/db&w/licenses on Windows and
    ~/Library/Application Support/db&w/licenses on OS X
    to prevent issues writing the license file.Previous license files will still be used by the plugin - and the licenses from the locations mentioned above can also manually be copied into the same directory as the plugin for a self-contained installation.
Mac32.png infiniMap 1.7HOT

infiniMap V1.7 for OSX UB (32- and 64-bit) adding support for LightWave 3D 10.0 specific features.

Changes for Version 1.7

  • in LW 10.0 infiniMap uses a new API to get a list of installed image loaders for the converter, removing the reliance on reading the plugin config files
  • Support for colour spaces in the converter as well as all plugins (if running in LightWave 10.0+)
  • Fixed various issues in conjunction with VPR
  • Fixed bump mapping when used in conjunction with UV maps
  • Blending over a background in the vanilla infiniMap node works again
Win32.png infiniMap 1.7HOT

InfiniMap Version 1.7 adds support for LightWave 10.0 specific features.
It does require a SSE2 capable CPU to run. 

Changes for Version 1.7

  • in LW 10.0 infiniMap uses a new API to get a list of installed image loaders for the converter, removing the reliance on reading the plugin config files
  • Support for colour spaces in the converter as well as all plugins (if running in LightWave 10.0+)
  • Fixed various issues in conjunction with VPR
  • Fixed bump mapping when used in conjunction with UV maps
  • Blending over a background in the vanilla infiniMap node works again
infiniMap V1.6 - Windows 32- and 64-bit
infiniMap V1.6 - OSX Universal Binary 32- and 64-bit
infiniMap V1.6 - Windows 32- and 64-bitThis is update fixes one crash bug in infiniMap V1.6.Changes since Version 1.6Fixed a crash bug if...
infiniMap V1.6 - OSX Universal Binary 32- and 64-bitThis is update fixes one crash bug in infiniMap V1.6.Changes since Version 1.6Fixed a...