Use huge images as textures
infiniMap is a LightWave 3D plugin that allows the user to render virtually unlimited size textures within a familiar interface.
This is accomplished by only loading the parts of an image into memory that are actually visible in the final render in the resolution needed for the final image. To determine the optimum resolution of the image need for the render, infiniMap uses a number of variables, including for example the distance of the mesh to the camera.
A smart caching system ensures that the performance hit on render times is minimal, especially when rendering out animations. This also reduces the load in file servers when rendering on a farm. The loading of scenes with infiniMap images is much quicker than using natives images.
It has been our goal to integrate infiniMap as tightly into LightWave 3D as possible and to adhere to existing standards to make using it a smooth experience.
We also include support functionality, such as the automatic creation of proxy preview textures for Layout as well as a custom image browser to keep the most important settings in view while working.
infiniMap includes a batch image converter that can use all image i/o plugins that are installed with LightWave 3D.
Currently supported image file formats are ECW (from ER Mapper), JPEG 2000 as well as OpenEXR*.
You can download and use the free, unlicensed version right after registering at our site. We also provide you with a thorough user manual as well as two comprehensive tutorials.
So go ahead, and render a world of image maps today.
We also offer two tutorials with sample data.
* the MacOS version only supports OpenEXR images.
*ECW/JPEG 2000 is not supported on MacOS
|Texturing||Layer, Node, Multi-Channel Node, Normal Mapping Node|
|Projection||All image projections supported by LightWave 3D. The Texture Layer does not support UV mapping.|
Windows, MacOS *
|Conversion||Batch image converter.
Convert on load if the image is not native to infiniMap.
|Supported image formats.||All formats that LightWave 3D can read using plugins (not including: Targa, FLX and IFF)
Additionally: ECW, JPEG 2000 (not available on OSX)
These will be converted to a native image format.
|Native image format||Tiled OpenEXR||Tiled OpenEXR, JPEG 2000, ECW|
|no license?||Load, save and render objects and scenes created with any version of infiniMap.|
|Buy infiniMap Exr
479€ (excl. VAT)
|Buy infiniMap Pro
639€ (excl. VAT)
|*The MacOS version does not support JPEG 2000/ECW images.|