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nodeMeister 2018 for Windows. This requirest at least LightWave 3D 2018.0.3 to run.

Documentation is also available here.

The first update to nodeMeister:

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1a

  • Fixes a MacOS specific compilation issues causing the node not to start
  • Fixed a crash when loading from scene

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1a

  • Fixed a crash when loading from scene

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

nodeMeister 2018 for MacOS. This requirest at least LightWave 3D 2018.0.3 to run.

Documentation is also available here.

The first update to nodeMeister:

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.