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PomsNodes V1.10 - Mac OS x UB
v1.10 (08-16-2008):
- Added Advanced RayTrace node: Allows the user to define what kind of rays are cast and what flags are set
- Added Group Node: Lets the user store complex shader networks in one node
- Added a function input to the Ambient Occlusion node: In ranged mode the individual samples are weighted with this function
- Added a normal input to the Ambient Occlusion node: Allows the user to override the surface normal, which is used during the occlusion calculations
- Changed Gaussian Reflections and Refractions nodes: If sampled in pre-processing phase or if blur depth limit is exceeded, reflections/refractions are still blurred and only samples are reduced to 1.
- Fixed Gaussian Reflections and Refractions nodes: Samples field in the XPanel now gets disabled when the corresponding input is used
- Changed the readme description of the Exponential Decay nodes (thanks weepul)
- The following nodes are not calculated for shadow rays anymore: Ambient Occlusion, Gaussian Reflections, Gaussian Refractions
v1.00 (11-09-2007):
- Introduced version numbers for following node pack updates
- Added Gaussian Reflections node: Sampling blurry reflections by use of Gaussian noise
- Added Gaussian Refractions node: Same as Gaussian Reflection just for refractions
- Added Exponential Decay nodes (scalar and color)
- Added an offset parameter to the Ambient Occlusion node: Can fix shading problems with some geometry
- Added a sample depth parameter to the Ambient Occlusion node: Specifies behaviour when this shader is evaluated by sampled sources
- Added color bleeding options to the Ambient Occlusion node
- Changed Ambient Occlusion node: Now respects bump/normal maps
- Fixed possible crash in Ambient Occlusion node
- Fixed incorrect behaviour of the Hold Value and Counter nodes in "A Does (Not) Change" modes
- Fixed thread unsafe code of the Hold Value and Counter nodes
09-04-2007:
- Fixed Pixel Image node not saving the selected image properly
06-22-2007:
- Added Counter node: Stores and increases a value each time it is called
03-19-2007:
- Added Get Material and Store Material nodes: These allow you to transfer a complex node tree between different node editors
03-06-2007:
- Added Hold Value node: saves a value from an input as long as the user-defined mode describes and then re-evaluates the input and the whole process starts again
- Added an alpha output to the Pixel Image node
- Added a "load Image" option to the Pixel Image node
- Changed the behaviour of the Pixel Image node to mimic LightWave's behaviour when images get deleted
03-01-2007:
- Added a Ray Recursion Limit output to the Render Info node
- Fixed delayed update of the Render Info node
02-20-2007:
- Added Sqrt node: calculates the square root of the input ;)
- Added Render Info node: gives access to information about (currently rendered) frames
- Added Pixel Image node: gives per pixel access to images
- Updated Take Samples node: replaced the scalar input with a color input and added two new modes
- Minor UI bug-fixes (some controls were not disabled correctly)
- Minor code bug-fixes
- Minor readme grammar-fixes :D
02-17-2007:
Information
Created
16 Nov 2008 18:34:44
Version
V1.10
Size
104.87Kb