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shaderMeister V1.1e for OSX UB, 32-/64-bit
This is V1.1e of shaderMeister.
Changes since V1.1e
- Fixed a crash bug when loading a preset when the node editor is open. Now the node editor will be closed and re-opened after loading (if it was open initially).
- The Filter by Scene Surface didn't load the surface names properly
- Copying and pasting the Filter Node created an extra input
Changes since V1.1c
- Finally ported over to OSX 64-bit. This is likely to require a new key, please send you registration data to us to receive it. Windows keys for the same dongle ID will work as well.
- Consolidated the positions of the OK/Cancel buttons in the pickers and selection lists
Changes since V1.1b:
- Fixed a crash bug in the Surface Exposure Node
Changes since V1.1a:
- The custom preset directories would not overwrite the default ones as described in the documentation
Changes since V1.1:
- Fixes to the preset system to make it more tolerant to directories and files others than presets in the preset directory.
- Added the ability to define custom locations for presets
- Made the warning when applying the shader more explicit.
- Fixed an issue with the master handler reading beyond the settings designated to the plugin within the LWS
Changes since V1.0:
- Added a LightGroup Node that affects upstream nodes connected to it.
- Add a node for a single, global LightGroup. This is saved with shaderMeister and can either affect upstream nodes as the normal LightGroup Node does, or can affect the shaderMeister shading graph if it is enabled in the master plugin.
- Various internal changes
- Minor bugfixes to the order of evaluation of the inputs
- Added a third party SDK, available upon request.
Information
Created
16 Feb 2011 01:41:22
Changed
16 Feb 2011 09:58:39
Version
V1.1e
Size
5,229.35Kb
Downloads
632
License
db&w shaderMeister License