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Examples

"shaderMeister f***ing rocks.

Why didn't you develop this thing *years* ago? It's the best thing since sliced bread."

anonymous beta tester

We've collected a few simple examples do give an idea of the possibilities that shaderMeister allows for.

These are available as Content Presets in the shaderMeister Sample scene which is included with the plugin.

Just load the sample scene, open shaderMeister, select any of the Content Presets and press F9 to render.

We also host a section dedicated to user supplied presets in our forums.

The image on the right is the sample scene without shaderMeister.

Base Sample RenderImage
Ambient Occlusion Pass

This preset just renders a standard ambient occlusion pass to use in compositing.

ImageImage
Global Ambient Occlusion

This preset mixes an ambient occlusion shader with all surfaces.

Please note that any nodal surfaces will override this preset.

ImageImage
Lit Ambient Occlusion Pass

This preset is a variation of standard Ambient Occlusion that takes normal lighting into account.

Lit areas are less affected by ambient occlusion.

This is designed to be used in compositing.

Courtesy of Guillaume Wyatt

ImageImage
Global Lit Ambient Occlusion

This preset is a variation of standard Ambient Occlusion that takes normal lighting into account.

It mixes the lit occlusion with the existing surfaces.

Courtesy of Guillaume Wyatt

ImageImage
Normal Pass

This renders an image where the surface normals are encoded in the RGB channels.

Courtesy of Guillaume Wyatt

ImageImage
Object Space Normal Pass

This renders an image where the surface normals in object space are encoded in the RGB channels.

Courtesy of Guillaume Wyatt

ImageImage
RGB Matte

This preset assigns either red, green, or blue to the surfaces. This allows as compositing application to use a single RGB image as a matte for three different selections.

In a way this is like three alpha channels combined into a single image.

Courtesy of Guillaume Wyatt

ImageImage
RGB Matte using an Item Hierarchy

This is the same as the RGB Matte, in this case the parent Null objects are selected for the Matte in the Filter Nodes with the “Include Children” option selected.

ImageImage
RGB Matte using Comments

This is another variant of the RGB Matte, this time using Item Comments to filter the surfaces.

RGB Matte using CommentsImage