Global, shared node graphs.

nodeMeister allows you to create global node graphs in Layout that can be referenced in other node graphs using a node. Effectively this acts a lot like a native compound node, except that the contained graph is shared.

Often parts of a node graph need to be reused in another graph. This could be a set of procedurals driving a displacement as well as instances or a complex nodal motion applied to multiple items.

Without nodeMeister, those parts of the node graph need to be copied and pasted to the other graph manually. Any change to these parts will require a copy and paste again.

With nodeMeister, you can create a a single node graph that can be used multiple times, via a single node, in other node graphs. Changes to the nodeMeister graph will propagate via the node.

Since the nodeMeister graphs can also create a user interface on the nodeMeister node, you can create a library of node graphs to reuse across scenes or even projects.

As of nodeMeister 2018.1, Octane for LightWave 3D is support as well.

Can you repeat that again?

It sounds more complicated than it is, honestly. Have a look at this introduction video to get an idea for how it works:

 

Octane Support and more...

"The nodeMeister is a great PlugIn. Sharing parts of textures and other values between other surfaces in Octane was in my wish list for so long. It will change the way I texture 3D products and it will save me a lot of time not having to change surfaces over and over again when the client asks for a change. It's a plugin that was missing in my toolbox and I will use this tool a lot.

Thanks for this great plugin."

Carlo Jongen
C3D Animation Comm. V., Belgium

nodeMeister 2018.1 added full support for Octane as well as workflow related enhancements:

 

Availability

nodeMeister is available for LightWave 3D 2018.0.3 on Windows and MacOS.

Licensing

As with all of our plugins, nodeMeister is licensed to the dongle/serial number ID of LightWave 3D. You can still load, save and render scenes containing nodeMeister using an unlicensed version of the plugin. No license of required for render nodes.

The controls made available in the node via the nodeMeister graph are also accessible without a license. This allows you to share scenes with other users that don't have a license, while they can still tweak values using the exposed controls.