v1.10 (08-16-2008):
  -Added Advanced RayTrace node: Allows the user to define what kind of rays are cast and what flags are set
  -Added Group Node: Lets the user store complex shader networks in one node
  -Added a function input to the Ambient Occlusion node: In ranged mode the individual samples are weighted with this function
  -Added a normal input to the Ambient Occlusion node: Allows the user to override the surface normal, which is used during the occlusion calculations
  -Changed Gaussian Reflections and Refractions nodes: If sampled in pre-processing phase or if blur depth limit is exceeded, reflections/refractions are still blurred and only samples are reduced to 1.
  -Fixed Gaussian Reflections and Refractions nodes: Samples field in the XPanel now gets disabled when the corresponding input is used
  -Changed the readme description of the Exponential Decay nodes (thanks weepul)
  -The following nodes are not calculated for shadow rays anymore: Ambient Occlusion, Gaussian Reflections, Gaussian Refractions


v1.00 (11-09-2007):
  -Introduced version numbers for following node pack updates
  -Added Gaussian Reflections node: Sampling blurry reflections by use of Gaussian noise
  -Added Gaussian Refractions node: Same as Gaussian Reflection just for refractions
  -Added Exponential Decay nodes (scalar and color)
  -Added an offset parameter to the Ambient Occlusion node: Can fix shading problems with some geometry
  -Added a sample depth parameter to the Ambient Occlusion node: Specifies behaviour when this shader is evaluated by sampled sources
  -Added color bleeding options to the Ambient Occlusion node
  -Changed Ambient Occlusion node: Now respects bump/normal maps
  -Fixed possible crash in Ambient Occlusion node
  -Fixed incorrect behaviour of the Hold Value and Counter nodes in "A Does (Not) Change" modes
  -Fixed thread unsafe code of the Hold Value and Counter nodes

09-04-2007:
  -Fixed Pixel Image node not saving the selected image properly

06-22-2007:
  -Added Counter node: Stores and increases a value each time it is called

03-19-2007:
  -Added Get Material and Store Material nodes: These allow you to transfer a complex node tree between different node editors

03-06-2007:
  -Added Hold Value node: saves a value from an input as long as the user-defined mode describes and then re-evaluates the input and the whole process starts again
  -Added an alpha output to the Pixel Image node
  -Added a "load Image" option to the Pixel Image node
  -Changed the behaviour of the Pixel Image node to mimic LightWave's behaviour when images get deleted

03-01-2007:
  -Added a Ray Recursion Limit output to the Render Info node
  -Fixed delayed update of the Render Info node

02-20-2007:
  -Added Sqrt node: calculates the square root of the input ;)
  -Added Render Info node: gives access to information about (currently rendered) frames
  -Added Pixel Image node: gives per pixel access to images
  -Updated Take Samples node: replaced the scalar input with a color input and added two new modes
  -Minor UI bug-fixes (some controls were not disabled correctly)
  -Minor code bug-fixes
  -Minor readme grammar-fixes :D

02-17-2007:
  -Initial release