| Santa Maria instead of LA |
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Page 2 of 5 So David, can you tell us a little about this project? That's nice David – as far as we know, cafefx is always on top of the game. You used infiniMap Pro in production. How did you find out about infiniMap Pro? We would like to take this opportunity to thank David and his team here for testing and making infiniMap Pro more scaleable. What exactly did infiniMap Pro do for you? For The Kite Runner – we had to build about 40 square miles of Kabul as seen from the air. Our camera was flying between 300 and 900 feet up in the air and could be looking in any direction. Our primary close-up hillside was created in Maya and at one point was 10 million poligons with hundreds of megabytes of textures. This was optimised along the way prior to final full res rendering. The surrounding areas – land and buildings, fields, trees were built in Lightwave with instanced geometry and landscape geometry and distant matte paintings. The matte paintings that covered the distant mountains and sky had approximately 40000 lines wide of resolution to hold up for wide shots as well as telephoto shots where we would be zoomed in on a small section of background. The land itself was mapped with a 40000 line resolution image as well, several layers including a snow coverage layer. There really wasn’t any other practical way to go about this other than use infiniMap and Lightwave. To sum it up, half of our 3d layers for aerial kite shots were generated using infiniMap. |
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| Last Updated ( Wednesday, 19 March 2008 ) | |||||||









