| digi mice - the fastest 3D-studio on earth |
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Page 2 of 5 You are doing Formula 1 for several years now. Can you tell us about your productions during Formula 1 season? Actually we are in the 6th year of animation Formula 1 cars, in the beginning we started with a pretty basic race track section but in the meantime we have a pretty big selfbuilt object database of full Formula 1 race tracks and cars with all its little details like dendelions and rabbits and different colored grass... Until now we’ve created about 4 hours of full CG Formula 1 computer animations since this time, it’s shown in the whole world. First I didn’t realized that Formula 1 will build such a big part here at digi mice but meanwhile we have many different F1 customers who use our Formula 1 experience. As we are working together with Williams F1 and have many other direct contact to the F1 paddock, the research is pretty straight forward and realistic. Maybe that is one reason why we can not live without Formula 1 any more. We still like it very much though! What is the secret about your workflow? We have very specialized and talented people, we are not a very big company so our communication is very easy, which I think this is very important for a good workflow. We keep our eyes open to see what is new on the 3D market and keep on learning all the time. Also every production step is well organized, we have story board artists and designers who plan every single section very carefully. We have a little making of on our Website at www.digimice.com there you will have a glance in our studio. |
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| Last Updated ( Saturday, 29 July 2006 ) |








