| Interview with Steve Horton |
|
|
Page 3 of 5
As far as I know you are using infiniMap from db&w GbR for your daily work. What does infiniMap do for you? Do you do flyovers? Which kind of geodata (resolution) do you use with infinMap? I now use infiniMap
Pro anytime I am mapping large images to a surface. It is such a ram
saver during rendering that I can't image going back to the old way of
mapping images. It is very flexible in that you can use it as a shader
or as a procedural and even lets you make a low resolution proxy
surface/image so you can see things in open GL. It's so great when a
plug in actually works just like it's advertised! Typical images I use
are 5604 x 5652 - 90 megs or so each. Some scenes have as many as 50 of
these images and infiniMap Pro handles it with no problems. Render times are blazingly fast as well - an added benefit of Mike's optimized coding! |
|||||||
| Last Updated ( Monday, 05 December 2005 ) | |||||||








