Home arrow News arrow Minor updates for shaderMeister and db&w Tools
Friday, 03 September 2010 
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Minor updates for shaderMeister and db&w Tools Print E-mail

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Well, this is how it goes. There's been a few issues in shaderMeister and an issue in the free db&w Tools that have just been fixed:


shaderMeister

Changes since V1.1e

  • Fixed a crash bug when loading a preset when the node editor is open. Now the node editor will be closed and re-opened after loading (if it was open initially).
  • The Filter by Scene Surface didn't load the surface names properly
  • Copying and pasting the Filter Node created an extra input

db&w Tools

The Cache Node didn't cache due to half a bug fix... *sigh*.

We've also made a sample scene courtesy of Mariusz 'pYo' Skrzypczynski available for download which shows a render speed improvement of almost 500% due to using the Cache Node in a complex surface shading graph. Thanks Mariusz!

We hope you like these updates. If you have any feature requests or (hopefully not) but reports, please do get in touch with us.

Last Updated ( Friday, 09 July 2010 )