Pricing**These prices are estimates. Please check our shop for the final prices. Compatible.infiniMap has been thoroughly tested in production by us and our trusty beta testers. The main features of infiniMap are: - Full compatibility to LightWave 3D's surfacing, allowing for an easy replacement of native image texture layers with infiniMap texture layers.
- Works as a shader, as a procedural texture layer or as a node.
- A user interface that remains as close as possible to the native image texturing interface provided by LightWave 3D, resulting in a minimal learning curve.
- Complete support for multi-threading to make full use of multi-processor, multi-core and/or hyper-threading computers.
- Low memory footprint.
- Shared image cache: Multiple instances of the same image use a shared cache, reducing the amount of memory required during rendering for scenes that re-use identical images (or single channels thereof).
- FPrime support via the procedural texture and the node (please note: only the node supports UV mapping).
- Support for all projection modes, includes tools to tweak the projection in UV space.
- Useful tools to make working with infiniMap images easier, such as an automatic openGL preview layer generation tool to make infiniMap images visible in Layout.
- 64-bit Windows support.
- OSX UB support, OpenEXR only. (currently there is no support for ECW/JPEG 2000 for OSX)
- Includes a batch converter that can export images loaded into LightWave 3D as ECW, JPEG 2000 or tiled OpenEXR image files
- New projection type: Spherical Section Projection.
- Channel selection options to the shader plugin
- “Replace Image” option to globally replace an infiniMap Image
- Colour Correction on a per image instance basis
- Free network render nodes.
- Unlicensed plugins can still be used to load, render and save infiniMap enabled scenes, thus no need to purchase a license for every copy of LightWave 3D in your facility.
- ScreamerNet network rendering compatible, of course.
- Free point updates, free support...
- Did we mention support for FPrime? ;)
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Last Updated ( Tuesday, 11 March 2008 )
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