Hi Mike,
i'm having a serious problem which is stopping me from using Render-Q (when try to render a list of scenes) or even when loading a scene.
maybe this is not generated from shaderMeister, but it is there where i see a strange phenomenon.
here it is what happens:
i have build and animated a scene with 130 cloned objects, to whom i've applied procedural motions through Item Motion Nodes (Dponts plugin).
everything looks fine and renders well. shaderMeister is great! Really! the problem starts when i try to load a scene, where i have saved shaderMeister.
a window pops up asking for plugins to be found and loaded (see pic; unwanted_startup_00)
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after ignoring them and loading, when i load shaderMeister's Nodal Graph i see the same setup of nodes applied on Item Motion Node Editor (!!!)
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i can clear them and render the scene, but the most serious problem comes when want to batch render them on Render-Q; it obviously fails.

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can you please confirm if it is shaderMeisters' problem or a LW's one?
p.s.: to be fair; i hope it is shaderMeisters prob, because it could be fixed a lot sooner than if it was a LW's bug.

i like shaderMeister. Great Job!