One of the various extensions is the global illumination output available in the Single Light Lambert node.
The Sequencer node is extremely hand in conjunction with the outputs available in the Extended Spot Info to producer per surface/object/item mattes... or basically output any value between 0 and 1 depending on IDs to be re-used later (i.e. as a gradient input).
More information is available in the on-line documentation.
Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck) skype: lupus_lux Visit us on facebook: http://www.facebook.com/dbw.finest.plugins
Congrats guys. Beautiful additions to an already awesome tool set and a really generous gesture to give them for free. I am very exited to see what you will update next
Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck) skype: lupus_lux Visit us on facebook: http://www.facebook.com/dbw.finest.plugins