Hi guys, Here a couple of presets for Normal passes. as there are different approaches and needs (especially application wise)
1. the typical Normal Pass ( I think it should be the same as the one shipped with shaderMeister)
pros: very accurate and normalized.
cons: you have to render in floating point, .exr works fine for me. Your Compositing app needs to support it and its negative values as the rgb ranges from -1 to 1
next one is... 3. a Normal pass in camera space. not quite useful for relighting as the normals "stick" to the camera even when it orbits around the object, but has its uses for fake fresnel efects ( blue channel) or as a displacement input ( red and green channels) for a fake refraction effect.
this one is again to be rendered in floating point as it contains values between -1 and 1 in RGB