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Scriptability...and...Custom Buffers
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Topic: Scriptability...and...Custom Buffers (Read 7563 times)
lightwolf
infiniMap / exrTrader developer
Administrator
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Posts: 911
Obfuscated SDK Hacker
Re: Scriptability...and...Custom Buffers
«
Reply #15 on:
October 22, 2006, 04:39:39 PM »
Quote from: zareh on October 22, 2006, 02:33:37 PM
this is probably another dumb question, but here it goes:
would this node solution you're talking about allow plugins like G2 to write their shadow buffers into it?
Yes. I'm planning on a public "Better Buffers" SDK, which will allow third parties to read/write those buffers as well, including G2.
Cheers,
Mike
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Optimism is an occupational hazard of programming: feedback is the treatment. (Kent Beck)
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zareh
Giga Pixel Renderer
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Posts: 401
infiniMap User
Re: Scriptability...and...Custom Buffers
«
Reply #16 on:
October 24, 2006, 01:55:43 PM »
Quote from: lightwolf on October 22, 2006, 04:39:39 PM
Yes. I'm planning on a public "Better Buffers" SDK, which will allow third parties to read/write those buffers as well, including G2.
Cheers,
Mike
that's awesome Mike!
Thank You!
Zareh
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MStetson
Mega Pixel Renderer
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Posts: 126
Plugin Abuser
Re: Scriptability...and...Custom Buffers
«
Reply #17 on:
February 19, 2008, 12:30:50 AM »
Quote from: zareh on October 24, 2006, 01:55:43 PM
that's awesome Mike!
Thank You!
Zareh
Remember, this is G2 you're talking about Zareh. Worley isn't the fastest at going back and updating older tools.
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