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db&w Support Forum  |  Free Plugins  |  Plugins by db&w  |  db&w tools V1.1b released 0 Members and 1 Guest are viewing this topic. « previous next »
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lightwolf
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db&w tools V1.1b released
« on: March 11, 2008, 12:01:51 AM »

We've just released an update to the db&w tools that fixes two issues. It is available now in our downloads section.

Changes:

Version 1.1b:
  • fixes a bug that made the Material Blender unuseable for ... materials Sad *sigh*
  • fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64

Version 1.1a:
  • fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed.

Cheers,
Mike
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stevecullum
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Re: db&w tools V1.1b released
« Reply #1 on: March 11, 2008, 01:30:50 AM »

Thanks Mike

I need to do some further testing, but when I was experimenting with 1.1 node, pluging a bump map into the FG material, turned it blue. (was a pinky red colour).

I'll post an object and scene if I can repeat what was happening with 1.1b

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lightwolf
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Re: db&w tools V1.1b released
« Reply #2 on: March 11, 2008, 01:36:22 AM »

Thanks Mike

I need to do some further testing, but when I was experimenting with 1.1 node, pluging a bump map into the FG material, turned it blue. (was a pinky red colour).

I'll post an object and scene if I can repeat what was happening with 1.1b
Haha, you are pushing it, aren't you? Wink

Bump connections store the perturbing vector within the RGB data, basically:
final shading normal = initial geometry normal + bump
So the RGB data will store values between -1 and 1 in each component, depending on the direction of the bump.

Merging bumps would thus require different code, and you could probably only do a blend, none of the other blending modes (you'd need to do that to the image before the perturbing vectors are extracted from it, which is before the 3D image node sees them).

But hey, at least allowing for simple bump merges sounds like a nice feature request!

Cheers,
Mike
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