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September 05, 2008, 12:47:10 PM
1920 Posts in 317 Topics by 592 Members
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 31 
 on: March 26, 2008, 09:02:28 PM 
Started by Mike Popovich - Last post by Phil Stopford
If I use any other saver other than the dummy saver, the same scene works just fine (and is rendering out right now). It had me very puzzled to work out what was going on - especially since no image saving was taking place

 32 
 on: March 26, 2008, 09:00:18 PM 
Started by Mike Popovich - Last post by lightwolf
ScreamerNet Controller 4.09c

He recently added support for your dummy saver. I'm slightly confused though because it doesn't even get as far as trying to save an image.
Does your scene have the master handler applied as well?
Does it work if you use another saver?

Cheers,
Mike

 33 
 on: March 26, 2008, 08:56:39 PM 
Started by Mike Popovich - Last post by Phil Stopford
ScreamerNet Controller 4.09c

He recently added support for your dummy saver. I'm slightly confused though because it doesn't even get as far as trying to save an image.

 34 
 on: March 26, 2008, 08:53:26 PM 
Started by Mike Popovich - Last post by lightwolf
Interestingly, I'm seeing nodes completely wedge with the dummy saver applied as well as the image filter. Just after the 'rendering frame' line is shown, all CPUs spin at 100% and then nothing more happens. I've had CPUs churning for a combined total of days of render time before I caught this :/
Which render controller are you using?

I'll be having a look at that later on today, and hopefully I can track it down. A problem with the dummy saver is weird, as it doesn't really do anything...

Cheers,
Mike

 35 
 on: March 26, 2008, 08:43:13 PM 
Started by Mike Popovich - Last post by Phil Stopford
Interestingly, I'm seeing nodes completely wedge with the dummy saver applied as well as the image filter. Just after the 'rendering frame' line is shown, all CPUs spin at 100% and then nothing more happens. I've had CPUs churning for a combined total of days of render time before I caught this :/

 36 
 on: March 25, 2008, 08:58:43 PM 
Started by Mike Popovich - Last post by lightwolf
Hi Mike,

thanks for the detailed log. The master handler shouldn't fail... nonetheless... images ought to be written even if it fails (at it does is provide the settings for the EXR file - if it isn't present, the files are written using the defaults).

The only things that strikes me as being off is that you're writing to a directory that is outside of the content structure, but that should be no problem either, especially when using the normal OpenEXR saver (which doesn't do any file name manipluation at all).

I'll try to reproduce the issue here using a similar path set-up as yours.

Cheers,
Mike

 37 
 on: March 25, 2008, 05:31:41 PM 
Started by Mike Popovich - Last post by Mike Popovich
Installed the latest exrTrader with BNR4.03 running LW 9.3. A test scene was run through the pipeline, but no image files are written to the output directory. The LWSN log shows an entry for writing the image file, but it also shows OpenEXRSettings master handler failing. I removed the master plugin and it stills fails to write. When running rendering the scene locally, exrTrader successfully writes the images out.

LightWave x86 ScreamerNet Module (Build 1269)CPU number: 625

sendack: Initializing
x86
Current directory is now "V:\Jobs".
Clearing scene
Loading settings
Pre-processing scene
Loading plug-in
Plug-in class "MasterHandler" name ".SceneEditorStandardBanks" slot 1
Plug-in loaded
Loading plug-in
Plug-in class "MasterHandler" name "OpenEXRSettings" slot 2
Plug-in failed!
Loading "GMC_House/Objects/Work/MP/h03_houseOuterShell_V005.lwo"
Loading "GMC_House/Objects/Work/MP/h03_houseOuterShell_V005.lwo"
.
.
.
.
.
Image Reconstruction : 91%.
Image Reconstruction : 93%.
Image Reconstruction : 95%.
Image Reconstruction : 97%.
Image Reconstruction : 99%.
Writing RGB image to V:\Frames\GMC_House\h03\+work\mcpRenderTest\mcpRenderTest.0001.exr.
Frame completed.
Last Frame Rendered: 1.
Rendering Time: 3.5 seconds.
Freeing segment buffers.
Freeing frame buffers.
LightWave x86 ScreamerNet Module (Build 1269)CPU number: 625

I'm going to try run a LWSN test using a command line batch file to simulate the same command BNR4.03 executes to prove the problem is with BNR4.03. I also see the same problem with previous version of exrTrader and BNR.

 38 
 on: March 22, 2008, 03:52:55 PM 
Started by Mikael Burman - Last post by Mikael Burman
Hi,

I've just finished my introduction tutorial to PassPort. Make sure you check it out! Wink Ohh... and don't forget that PassPort has an Easter Special price.

As you may notice, I've choosen to go for a torrent release with this one, so if you can, please help with the seeding! Smiley

Ohh...and I just want to clarify a couple of things I mention in the video that may be unclear or untrue. Tongue

1. In video 03_UI, I say that you don't have to add lights into a pass in order for them to render with the pass. That was true in an earlier version, but now you have to add the lights you want to affect the pass. So, it is very easy to create a keylight pass; just create a pass and add only the keylight.

2. If you don't do any changes outside PassPort depending on wich pass you are working on (such as changing wether or not to render with reflections, doing manual switches to object properties etc) you don't have to save each pass by hand. You can of course use Save All Passes As Scenes and that will prompt you with a filerequester asking you where you want to output all the scenefiles. PassPort will then do the rest. Also, it is not necessary to save out passes if you don't intend to render on a renderfarm!




Happy Easter everyone!

 39 
 on: March 19, 2008, 11:35:17 PM 
Started by David Mitchell - Last post by David Mitchell
 Cheesy

Thanks Mike.

 40 
 on: March 19, 2008, 07:00:49 PM 
Started by David Mitchell - Last post by lightwolf
Hi David,
Is it possible to add a normal shading buffer export?
I wish it was... exrTrader provides all the buffers that can be accessed using LWs SDK.
The NT authored plugins (i.e. the PSD and the Aura saver) have access to more buffers, but that information is not available to third parties (yes, I asked them)..

Having said that, I'm working on a way around it, but it will need quite a bit of coding before it can be released. This will be part of a free upgrade to existing users.

Cheers,
Mike

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