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September 05, 2008, 07:36:25 PM
1920 Posts in 317 Topics by 593 Members
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 11 
 on: July 24, 2008, 11:49:26 PM 
Started by Anti-Distinctlyminty - Last post by lightwolf
From my recent experience with Shake, it seems that even if in LW the 'unpremultiply alpha' is selected, the alpha is always premultipled. It would be nice if exrTrader respected this setting Smiley
I'll top it.

Instead of respecting it I'll add a checkbox in the processing tab of every layer, so you can un-premultiply separately (by the alpha channel in all cases).

Since I like to pick the nit: Actually it is not the alpha channel that is unpremultiplied, but the RGB channel that is processed.
Basically the colour is boosted by the difference of the current alpha value to the alpha being 100% opaque.
This in turn allows a compositing app to multiply the RGB by the alpha value and get the original colour.

I'll try to add it to the next release.

Cheers,
Mike

 12 
 on: July 24, 2008, 11:35:29 PM 
Started by Anti-Distinctlyminty - Last post by Anti-Distinctlyminty
From my recent experience with Shake, it seems that even if in LW the 'unpremultiply alpha' is selected, the alpha is always premultipled. It would be nice if exrTrader respected this setting Smiley

 13 
 on: June 21, 2008, 03:51:54 PM 
Started by lwmusings - Last post by lightwolf
Sure, no problem. Hope it can help get the word out.  Smiley
Hey, me might just do that Cheesy

Thanks and have a nice week end!

Cheers,
Mike

 14 
 on: June 21, 2008, 03:47:00 PM 
Started by lwmusings - Last post by lwmusings
Quote
... can we quote you on that ?

Sure, no problem. Hope it can help get the word out.  Smiley

 15 
 on: June 21, 2008, 03:39:25 PM 
Started by lwmusings - Last post by lightwolf
Thanks for the suggestion with "Object Tangent" works beautifully. I really love infinimap, it should be on every Lightwave user's "must have" list. The new openEXR support is sweet, giant 32-bit floating point images with a small memory footprint!
Thanks a lot *blush* ... can we quote you on that ?

Cheers,
Mike

 16 
 on: June 21, 2008, 03:17:24 PM 
Started by lwmusings - Last post by lwmusings
Thanks for the suggestion with "Object Tangent" works beautifully. I really love infinimap, it should be on every Lightwave user's "must have" list. The new openEXR support is sweet, giant 32-bit floating point images with a small memory footprint!

 17 
 on: June 20, 2008, 06:56:40 PM 
Started by lwmusings - Last post by lightwolf
One way to solve it would be if or is there a way with infinimap to make an image loaded by infinimap appear in the image dropdown list so that I could select in in the normalMap nodes image dropdown.
Agreed, I wish that was possible. It would have also saved me from coding the 80% of infiniMap that emulate LWs image texturing Wink
Or I've been playing with the infinimap extended node thinking the "colour (Normal)" output might work somehow, but I still seem to be stuck in the fact it needs to pass through the "NormalMap" node which takes no image input.
That output actually interprets the infiniMap image as a bump map and outputs a vector that perturbs the normal according to the bump.

You can try the "Object Tangent" node from Denis: http://pagesperso-orange.fr/dpont/plugins/nodes/Additionnal_Nodes_2.html , this works if there is a UV map to project the normal map with.

Cheers,
Mike

P.S. native suport for normal maps is on the to do list...

 18 
 on: June 19, 2008, 07:43:57 PM 
Started by lwmusings - Last post by lwmusings
In my never ending quest for larger (poly count), more detailed geometry in Lightwave I've been playing with normal maps. I'm wondering if anyone has come up with a good work flow for using infinimap to load a super large normal map and apply it to a model. I'm stuck because its seems lightwave's "NormalMap" node does not take any image input.

One way to solve it would be if or is there a way with infinimap to make an image loaded by infinimap appear in the image dropdown list so that I could select in in the normalMap nodes image dropdown.

Or I've been playing with the infinimap extended node thinking the "colour (Normal)" output might work somehow, but I still seem to be stuck in the fact it needs to pass through the "NormalMap" node which takes no image input.

Any suggestions would be appreciated. Thanks

 19 
 on: April 04, 2008, 11:44:48 AM 
Started by Mike Popovich - Last post by lightwolf
USB seems to be performing a lot better. The Macs were still running fine this morning. Strange how the Linux nodes have never caused this much trouble Cheesy
Hey, that's good news, congratulations! Cheesy

Cheers,
Mike

 20 
 on: April 04, 2008, 11:41:40 AM 
Started by Mike Popovich - Last post by Phil Stopford
USB seems to be performing a lot better. The Macs were still running fine this morning. Strange how the Linux nodes have never caused this much trouble Cheesy

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