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March 21, 2010, 02:17:13 PM
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db&w
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Announcement
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Siggraph 2010
on: March 17, 2010, 10:35:59 AM
Started by
lightwolf
- Last post by
lightwolf
Hello
While we want have a booth, we'll still be around for Siggraph 2010.
If you're in LA and like to meet up, drop us a PM and we can arrange something.
Cheers,
Dagmar and Mike
2
shaderMeister
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shaderMeister Announcements
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shaderMeister V1.1b released
on: March 15, 2010, 01:10:57 PM
Started by
lightwolf
- Last post by
lightwolf
Hello,
we've just released a free update to shaderMeister V1.1b. This update fixes one issue that wasn't working as documented in the manual.
Changes since V1.1a:
The custom preset directories would not overwrite the default ones as described in the documentation
http://www.db-w.com/content/view/143/7
We hope you'll enjoy working with this version. If you encounter any issue or have a feature request, don't hesitate to get in touch with us.
Dagmar and Mike
3
exrTrader
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exrTrader General Discussion
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Re: Guides to rendering in passes and layers...
on: March 02, 2010, 12:45:16 PM
Started by
Aegis
- Last post by
lightwolf
Quote from: Florian v. Behr on March 02, 2010, 11:21:34 AM
Vielen Dank!
Florian
Gern geschehen. I should actually put it somewhere a little more prominent as well.
Cheers,
Mike
4
exrTrader
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exrTrader General Discussion
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Re: Guides to rendering in passes and layers...
on: March 02, 2010, 11:21:34 AM
Started by
Aegis
- Last post by
Florian v. Behr
Vielen Dank!
Florian
5
exrTrader
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exrTrader General Discussion
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Re: Guides to rendering in passes and layers...
on: March 01, 2010, 09:57:24 PM
Started by
Aegis
- Last post by
lightwolf
Hi Florian,
sorry I completely forgot about it... I'm getting old.
Here it is.
Cheers,
Mike
6
exrTrader
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exrTrader General Discussion
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Re: Guides to rendering in passes and layers...
on: March 01, 2010, 08:44:33 PM
Started by
Aegis
- Last post by
Florian v. Behr
Hi Mike, where you able to find those docs on your HD?
Cheers, Florian
7
shaderMeister
/
shaderMeister Announcements
/
shaderMeister V1.1a released
on: March 01, 2010, 05:49:34 PM
Started by
lightwolf
- Last post by
lightwolf
Hello,
we've just released a free update to shaderMeister V1.1a. This update mainly addresses some issues that have shown up after version 1.1 was released:
Changes since V1.1:
Fixes to the preset system to make it more tolerant to directories and files others than presets in the preset directory.
Added the ability to define custom locations for presets
Made the warning when applying the shader more explicit.
Fixed an issue with the master handler reading beyond the settings designated to the plugin within the LWS
http://www.db-w.com/content/view/143/7
We hope you'll enjoy working with this version. If you encounter any issue or have a feature request, don't hesitate to contact us.
Dagmar and Mike
8
infiniMap
/
General infiniMap Discussion
/
Re: Trying to use Infinimap
on: February 23, 2010, 01:32:30 PM
Started by
Tony Gardner
- Last post by
lightwolf
Hi Tony,
Quote from: lightwolf on March 30, 2009, 01:11:49 PM
I've got native PNG support planned for the converter sometime in the future, but you shouldn't hold your breath.
long time, no post. native PNG loading has been implemented now and is in beta for V1.6 (which is long overdue anyhow).
Cheers,
Mike
9
exrTrader
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exrTrader Bugs
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Re: Refraction Bug
on: February 15, 2010, 09:19:31 PM
Started by
SDM
- Last post by
lightwolf
Quote from: SDM on February 15, 2010, 09:16:20 PM
I have tried saving it as a layer and a file.
O.k., I've sent you the latest beta, as I couldn't reproduce it.
If it still happens, could you mail me a sample scene (that'll also allow me to look at the exrTrader settings).
Thanks, and thanks again for reporting it.
Cheers,
Mike
10
exrTrader
/
exrTrader Bugs
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Re: Refraction Bug
on: February 15, 2010, 09:16:20 PM
Started by
SDM
- Last post by
SDM
Quote from: lightwolf on February 15, 2010, 01:39:29 PM
One more question: Are you saving the refraction buffer as a separate file, or as a layer in the exr?
I have tried saving it as a layer and a file.
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