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March 21, 2010, 02:17:13 PM
2469 Posts in 444 Topics by 801 Members
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 1 
 on: March 17, 2010, 10:35:59 AM 
Started by lightwolf - Last post by lightwolf
Hello

While we want have a booth, we'll still be around for Siggraph 2010.

If you're in LA and like to meet up, drop us a PM and we can arrange something.

Cheers,
Dagmar and Mike

 2 
 on: March 15, 2010, 01:10:57 PM 
Started by lightwolf - Last post by lightwolf
Hello,

we've just released a free update to shaderMeister V1.1b. This update fixes one issue that wasn't working as documented in the manual.

Changes since V1.1a:
  • The custom preset directories would not overwrite the default ones as described in the documentation

http://www.db-w.com/content/view/143/7

We hope you'll enjoy working with this version. If you encounter any issue or have a feature request, don't hesitate to get in touch with us.

Dagmar and Mike

 3 
 on: March 02, 2010, 12:45:16 PM 
Started by Aegis - Last post by lightwolf
Vielen Dank!

Florian
Gern geschehen. I should actually put it somewhere a little more prominent as well.

Cheers,
Mike

 4 
 on: March 02, 2010, 11:21:34 AM 
Started by Aegis - Last post by Florian v. Behr
Vielen Dank!

Florian

 5 
 on: March 01, 2010, 09:57:24 PM 
Started by Aegis - Last post by lightwolf
Hi Florian,

sorry I completely forgot about it... I'm getting old.

Here it is.

Cheers,
Mike

 6 
 on: March 01, 2010, 08:44:33 PM 
Started by Aegis - Last post by Florian v. Behr
Hi Mike, where you able to find those docs on your HD?

Cheers, Florian

 7 
 on: March 01, 2010, 05:49:34 PM 
Started by lightwolf - Last post by lightwolf
Hello,

we've just released a free update to shaderMeister V1.1a. This update mainly addresses some issues that have shown up after version 1.1 was released:

Changes since V1.1:
  • Fixes to the preset system to make it more tolerant to directories and files others than presets in the preset directory.
  • Added the ability to define custom locations for presets
  • Made the warning when applying the shader more explicit.
  • Fixed an issue with the master handler reading beyond the settings designated to the plugin within the LWS

http://www.db-w.com/content/view/143/7

We hope you'll enjoy working with this version. If you encounter any issue or have a feature request, don't hesitate to contact us.

Dagmar and Mike

 8 
 on: February 23, 2010, 01:32:30 PM 
Started by Tony Gardner - Last post by lightwolf
Hi Tony,
I've got native PNG support planned for the converter sometime in the future, but you shouldn't hold your breath.
long time, no post. native PNG loading has been implemented now and is in beta for V1.6 (which is long overdue anyhow).

Cheers,
Mike

 9 
 on: February 15, 2010, 09:19:31 PM 
Started by SDM - Last post by lightwolf
I have tried saving it as a layer and a file.
O.k., I've sent you the latest beta, as I couldn't reproduce it.
If it still happens, could you mail me a sample scene (that'll also allow me to look at the exrTrader settings).

Thanks, and thanks again for reporting it.

Cheers,
Mike

 10 
 on: February 15, 2010, 09:16:20 PM 
Started by SDM - Last post by SDM
One more question: Are you saving the refraction buffer as a separate file, or as a layer in the exr?
I have tried saving it as a layer and a file.


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