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September 03, 2010, 02:24:45 AM
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 1 
 on: August 18, 2010, 11:47:04 AM 
Started by lightwolf - Last post by lightwolf
Sorry for the double mails, our forum had a problem sending out all announcements and I had to restart the process.

Mea Culpa...

Cheers,
Mike

 2 
 on: August 18, 2010, 11:29:56 AM 
Started by lightwolf - Last post by lightwolf
Hello there,

GarageFarm.net and db&w have teamed up to offer US$50 of free rendering for every purchase of exrTrader from db&w.

If you buy exrTrader from db&w now (or any bundle that includes it) you will receive US$50 worth of free rendering time. State that you just purchased exrTrader when rendering at GarageFarm.net and (after verifying with db&w) you will get a voucher.

How much will US$50 get you? If your machine is an Intel Q6600@2.4 and you have 1000 frames to render, each one taking 25 minutes on your computer, then you will be able to render them all for free on low priority. If you need your animation ASAP (High priority) - $50 will still get you 250 frames.

This offer is available until the end of October for any new purchases of exrTrader or bundles including exrTrader from db&w. db&w will not disclose any customer data to GarageFarm.net, we will only verify if you have purchased exrTrader or not within that time upon request.

http://www.db-w.com/content/view/151/79/
http://www.garagefarm.net/

Cheers,
Dagmar and Mike

 3 
 on: August 14, 2010, 12:01:20 PM 
Started by Peter Paterson - Last post by lightwolf
I login, I can see that I am from the panel on the left of the page...yet each time I attempt to click on exrTrader I get this message...

"This location is for Registered Users Only.
Please login or Register. "

But I'm already logged in...?
Hm, it might be that the cookie that keeps you logged in got scrambled. Can you try to log out and then in again?

If that doesn't work just PM me and I'll send it to you via e-mail.

Cheers,
Mike

 4 
 on: August 14, 2010, 11:57:58 AM 
Started by Tony Gardner - Last post by lightwolf
Sorry Mike, I haven't checked in here for a while so I only just noticed your post. Looking forward to v1.6.
I'm currently re-working the UV handling (which was borked in a few places). Once that is done and a two minor issues have been looked at we should be gold.

Cheers,
Mike

 5 
 on: August 13, 2010, 11:08:32 PM 
Started by Tony Gardner - Last post by Tony Gardner
Sorry Mike, I haven't checked in here for a while so I only just noticed your post. Looking forward to v1.6.

 6 
 on: August 13, 2010, 09:52:55 PM 
Started by Peter Paterson - Last post by Peter Paterson
I login, I can see that I am from the panel on the left of the page...yet each time I attempt to click on exrTrader I get this message...

"This location is for Registered Users Only.
Please login or Register. "

But I'm already logged in...?

 7 
 on: August 11, 2010, 10:16:46 AM 
Started by chrispeterson - Last post by lightwolf
Hi Chris,

good to see that you got it working.

Basically it should just be o.k. if you use one Get Vector Comment node and pipe that into the Colour Override.

If that doesn't work as expected please feel free to send me a sample scene: michael.wolf@db-w.com

It's good to see that you like the ride Smiley

Cheers,
Mike

 8 
 on: August 05, 2010, 08:03:35 AM 
Started by chrispeterson - Last post by chrispeterson
After a lot of experimentation I was able to link them together using mixers with Filter nodes just incase anyone else had the same issue. Loving shadermeister, its such a cool plugin. Smiley

 9 
 on: August 05, 2010, 05:26:04 AM 
Started by chrispeterson - Last post by chrispeterson
Hey Guys,
I am currently having trouble figuring out how to setup the nodes for this. Basically what I am trying to do is create a matte pass using the item comments to define the colors. However, I cannot figure out what setup I need to plug in multiple Get Colour Comments together so that they all get their respective colors. Anyone have any thoughts?

-chris

 10 
 on: July 27, 2010, 10:47:08 AM 
Started by born - Last post by lightwolf
Reopening this old thread, because I'm facing a related question:  What, if any, benefits would a Mac UB user get from purchasing Infinimap Pro versus Infinimap EXR?  I do virtually all of my surfacing on Mac, so the option to use the other formats on Windows isn't really useful to me.  Also, my need for large texture support is limited, so it's a lot easier for me to justify the Infinimap EXR price (esp. with the Siggraph sale), but I'm trying to understand precisely what I'd be missing out on if I went with Infinimap EXR (UB) instead of Infinimap Pro?
You don't miss out a thing if you're on OSX only. The only difference is the support for ECW/JPEG2000 (because the library for that is broken on OSX and doesn't work properly).
Apparently there's patches/fixes for it and I will re-investigate in the near future. Don't hold your breath for it though.
There's also an upgrade path for the regular price difference if anything changes in the future (i.e. ECW/JPEG2000 support making it on OSX).

Cheers,
Mike

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