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October 07, 2008, 10:25:43 AM
1965 Posts in 328 Topics by 615 Members
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31  infiniMap / infiniMap Feature Requests / Re: 32-bit channels in jpeg 2000 on: February 11, 2008, 09:39:21 PM
Interesting, 28-bit. That would seem like the other 4 bits are doing something because if your using a float or a double aren't those by nature 32-bit or 64-bit in a 64-bit system? (Just pondering on the matter with my limited C++ experience)
floats are 32bit, doubles 64bit regardless of the system (32vs. 64bit).
As for the 28 bit limit, that is apparently inherent to the SDK we use. Also, JPEG 2000 can use a variable number of bits and isn't limited to 8, 16 or 32 (per component).
So here's the question. I'll try to verify it with some tests, but might as well ask too  Smiley. If I understand correctly even with the current infinimap there is some advantage to using displacement maps through infinimap because it disregards information outside of the camera's view. For example if you are zoomed in on just a section of terrain that is part of a much larger terrain.
Actually it doesn't ... because that information may still show up in a reflection for example.
Which also means... if LW queries an infiniMap image for displacements it will always get a decent value, whether within the camera view or not.
It would be up to the displacement to decide if it actually needs a value or not.
In the case of terrain, the mesh subdivision, displacement and height map evaluation have to work hand in hand - that would be possible in LW but would also require a custom plugin.
If such is the case the  limitation in my eyes  is that 8-bits does not create a very smooth displacement, especially in the arena of DEM files which band considerably when reduced to 8-bit. The adjusting resolution of the images for displacement isn't as critical if it can at least not load the parts of the displacement image that are not visible to the camera.
DEMs are usually 16bit integers, which is enough to store roughly 32k different values half that if you allow for negative numbers). In general DEMs use integers, no floats.

I've got some ideas on rendering terrain within LW - especially since infiniMap doesn't handle that case adequatly at all (as I said, subdivision/displacement/elevation evaluation need to work together tightly for it to work as expected).

What you can do to fake it is parent a manually subdivided mesh to the camera (more subdivisions closer to the camera, less further away) and push it through a world coordinate projected infiniMap elevation image used to displace it. (does that makes sense?)

Cheers,
Mike
32  infiniMap / infiniMap Feature Requests / Re: 32-bit channels in jpeg 2000 on: February 07, 2008, 03:29:08 PM
I notice 16-bit has been asked for in the other thread. What can I say 32-bit would be even better for the same reason. When using infinimap for high resolution displacement maps. For example when pulling in a DEM file into lightwave via Marvin Landis's DEM imported the images come in at 32-bit resolution. It would be nice to even just be able to store those massive DEMs as a 32-bit greyscale jp2.
We've got something coming up. Not using JPEG2000 though (the library we use is limited to roughly 28 bit or so anyhow).
On the subject of a custom displacement plugin that would make better use of the scalabilty, that would be awesome. Although I think in the situations I'm looking at, even if it can currently discard the image information for parts that are entirely off screen it would be awesome.
I keep thinking about it. The problem is it would need to work hand in hand with the subdivision in LW - the amount of subdivision would need to adapt to the amount of displacement - ans that isn't really possible at the moment.

Cheers,
Mike
33  db&w / Announcement / The Kite Runner and infiniMap Pro on: January 29, 2008, 12:36:03 AM
We've just published an interview with David Ebner of CafeFX covering their use of infiniMap Pro to bring Kabul to the big screen for the Kite Runner.

http://www.db-w.com/content/view/98/79/

We hope you enjoy the read.

Cheers,
Mike
34  exrTrader / exrTrader General Discussion / Re: Network Rendering on: December 29, 2007, 12:06:00 PM
Hi Rich,

Hm, it should work as expected. exrTrader always saves the buffers when rendering in LWSN, there is no setting to explicitly turn it on or off.
Also, BNR 4.02 has native support for exrTrader, I don't exactly know how it is implemented though.

Could you send me a sample scene file (just the .lws will do) to look at? michael(dot)wolf(at)db-w(dot)com

That way I can check if it is an exrTrader problem or an issue that comes up in conjunction with BNR.

Cheers,
Mike
35  exrTrader / exrTrader General Discussion / Re: Motion buffer on: December 05, 2007, 09:27:13 PM
Hi, I would like to know if EXtrader export motion X and motion Y vectors, so it works with Fusion 5.2 Vector Motionblur Tool?
Yes. Incidentally I've just used that functionality in a project of mine a few weeks ago.

Cheers
Mike
36  exrTrader / exrTrader General Discussion / Re: OpenEXR Plugin for PhotoShop CS3 on: August 26, 2007, 01:06:59 PM
$95 for what should have been in PS to start with, and AE. *mutter*
Blame Adobe. Wink
I can see why it is so expensive though, it is a very thorough set of plugins, and I bet getting layers to behave properly wasn't easy to start with.

Hm, maybe we should re-think our pricing as well Wink

Cheers,
Mike
37  exrTrader / Announcements / Re: exrTrader V1.0c released on: August 01, 2007, 09:34:53 PM
We had to release a quick update to V1.0d, which is available for download now.

More information here http://forums.infinimap.com/index.php/topic,225.0.html or in our downloads section.


Sorry for that  Embarrassed

Cheers,
Mike
38  exrTrader / Announcements / exrTrader V1.0d released on: August 01, 2007, 09:33:47 PM
Sorry for the quick patch, but two small bugs have slipped by:

  • The "OpenEXR Settings..." Generic plugin would apply and add exrTrader, not the "OpenEXR Settings..." master handler.
  • Fixed a bug crashing LW when the Settings master handler was removed.

the new version is available for download now.

Cheers,
Mike
39  exrTrader / Announcements / Re: exrTrader V1.0c released on: July 29, 2007, 09:35:43 PM
Hmmm. I'm logged in, but the web site keeps telling me that the exrTrader download is only for logged in users. *puzzled*

I've tried via www.db-w.com and www.exrtrader.com.
We had a problem with out user database and it seems it hit you. Sorry about that, I sent you a PM with new account details.

If anybody else has the same issue, please PM and I'll try to get it fixed as soon as possible.

Cheers,
Mike
40  exrTrader / Announcements / exrTrader V1.0c released on: July 29, 2007, 08:55:41 PM
db&w announces the release of exrTrader V1.0c.

exrTrader V1.0c is available for Windows 32bit and 64bit as well as OSX (both the CFM as well as the UB version). The download archive contains all versions.

This is a free upgrade for existing users.

You can download the latest release at http://www.exrtrader.com (free registration required for the download).
The normal OpenEXR image loaders and savers are free for use, the exrTrader Layered Buffer Export requires a license.

Changes in exrTrader V1.0c since V1.0b:

Fixed Bugs:
  • exrTrader crashes if the GUI is open and you click on the plugin list entry again
  • Saves in wrong directory
  • LimitedRegion Border doesn't save using the buffer saver
  • Doesn't read YUV images
  • OSX Version of exrTrader doesn't compress images
  • Custom channel names are now loaded and used (they were saved... but not loaded)
Changes:
  • The Master plugin settings are now respected by the saver, so both 32 bit float and 16 bit half images can be saved using the vanilla saver. 16bit float is the default. 32 bit integer is not supported and will revert to 32bit float
  • Multiple instances of exrTrader in a scene will now load back their settings properly. Previously only the settings of the laster image filter where used... multiple times.
  • The windows version uses a different low level i/o implementation to load/save data. This is mostly technical in nature, but might result in slightly faster loading/saving.
  • OSX CodeWarrior: changed compiler settings to make the vanilla saver with all build of LightWave (thanks to Chilton for helping me out here).
  • Improved support for loading and saving images that are not RGBA in the vanilla loader and saver.
  • Added support for handling foreign characters in file names

We hope you enjoy working with exrTrader.

If you have any issues, please feel free to mail us at info@db-w.com or use our support forum at http://forums.db-w.com

Best Regards,

Your db&w team.
41  exrTrader / exrTrader General Discussion / OpenEXR Plugin for PhotoShop CS3 on: June 30, 2007, 01:42:36 AM
Brendan Bolles has released an free, extended OpenEXR plugin for PhotoShop CS3.

You can download it here: http://www.fnordware.com/ProEXR/

It is still in beta at the moment, but considered stable enough.

Cheers,
Mike
42  infiniMap / Announcements / Re: Congrats on passing the 300 member mark on the forum on: June 19, 2007, 12:54:42 AM
Hehe, thanks.

Now if it was busier I'd be really happy Wink

The registration on the main site is coupled to the forum registration - they are the same. So a lot of "forum" users are likely to never see it unless they look.

Cheers,
Mike
43  exrTrader / exrTrader General Discussion / OpenEXR plugin for AfterEffects CS3 on: June 17, 2007, 03:50:25 AM
The generous developers from fnord software has released an OpenEXR plugin for After Effects CS3 with full channel support.

If you own AE CS3 and intend to use OpenEXR files this is a must have.

http://www.fnordware.com/OpenEXR/

Cheers,
Mike

P.S. Yes, it has been tested with exrTrader and is compatible Cheesy
44  exrTrader / exrTrader General Discussion / Re: is exrTrader usable for DFX+ users? on: May 11, 2007, 10:01:07 PM
Hi Juan Carlos,

I might be due to the compression setting I used. However, the openEXR library used with DFX+ is quite old and has some issues with more modern files.

Actually, I have been thinking about passes/layers for some time Cheesy

Cheers,
Mike
45  exrTrader / exrTrader General Discussion / Re: is exrTrader usable for DFX+ users? on: May 11, 2007, 08:15:47 PM
Hi Juan Carlos,

I think for DFX+ you may just as well use the buffer exports included with LightWave.
exrTrader does not export any additional buffers, but mainly provides openEXR export (and makes choosing buffers easier due to the VIPER support).
If your application does not support float data (and DFX+ doesn't as you know) there is no real advantage.

Still, I've attached a sample openEXR file containing all buffers for you to check out (This is the teaset.lws shipping with LW 8.0).

Cheers,
Mike

P.S. Thanks a lot for the idea of posting sample images, we'll do that in addition to the attached image.
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