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Title: infiniMap Pro seems to be perfect Post by: born on March 06, 2006, 04:22:55 PM - since there are no feature requests ???
Dear infiniMap Pro users, please help us to get better and tell us about your production needs. Your ideas for infiniMap Pro help us to make a better product. Thanks and as always enjoy infiniMap Pro, Dagmar Title: Re: infiniMap Pro seems to be perfect Post by: zareh on April 20, 2006, 10:36:00 AM Hi there!
How about supporting 16 bit images for displacement maps! :) You folks are doing a great job! Zareh Title: Re: infiniMap Pro seems to be perfect Post by: MrWyatt on April 20, 2006, 09:31:09 PM don't know if that is possible or even obsolete as soon as the node version comes out. I allways liked the fact that I could edit my imagemaps in LW for simple, on the fly color corrections. with infinimap I allways have to testrender, go back to photoshop, do my color correction there save out the corrected image, convert to .jp2 and reload the LW scene to testrender again. I hope when we get the nodal version we can do our color correction and other nifty stuff right inside of LW's node editor, but it would be cool to have a special tab in the infinimap ui that gives you the common correction tools we know from the image editor, i.e. brightness, contrast, hue, saturation and gamma.
As I don't know squat about programming, I would believe you blindly if you told me that this request was beyond possibility, or even simply a waste of time due to the development of nodal infinimap, but hey, you asked. ;D Title: Re: infiniMap Pro seems to be perfect Post by: lightwolf on April 21, 2006, 01:03:20 AM Hi Guillaume...
believe it or not, that has been on my to do list for ages, I just never got around to it. A nodal infiniMap will make it fairly obsolete though, you're right about that. Cheers, Mike Title: Re: infiniMap Pro seems to be perfect Post by: lightwolf on April 24, 2006, 10:09:45 AM On the topic of replacements:
The main issue is the fact that the current displacement SDK (as well as the nodal displacement) doesn't offer the information needed by infiniMap to lower the resolution of the image for lower detail parts of the mesh. Currently the displacement map would be applied at the highest resolution, making infiniMap almost useless in this scenario (at least for memory saving purposes). It would only be able to save memory for parts of the image that aren't visible through the displacement at all (more precise: parts of the image that will not be evaluated for the displacement). It should be possible to write a custom displacment plugin though. So, it will work, but it won't be of any use at the moment... Plenty of stuff planned though. Cheers, Mike |