db&w Support Forum

infiniMap => Announcements => Topic started by: lightwolf on November 17, 2006, 09:57:08 AM



Title: infiniMap Pro V1.0.6 released
Post by: lightwolf on November 17, 2006, 09:57:08 AM
We have just released updates to both infiniMap Pro and exrTrader. Both releases focus on squashing known issues and also include some general improvements.

Both updates are now available in our download section (free registration required) at http://www.db-w.com (http://www.db-w.com).
Both plugin packages may be used with limited functionality without purchasing an activation key.

We'd also like to point out that the registration on our website automatically creates a user account on the db&w support forum. We do welcome all users to share their experiences with our products in the forum.

We thank our beta testers and users for their support and dedication. We wouldn't be here without you!

infiniMap Pro V1.06 for 32- /64-bit Windows

Fixed bugs:
  • UV mapping now works as expected with multi-threading and a Quality setting of 100%
  • Front Projection mapping now works as expected with a Quality setting of 100%
New Features:
  • Added a scene master plugin to control the maximum amount of memory the ECW/J2K library used by infiniMap Pro may allocate.This plugin is called "infiniMap Settings" and may be added using the Master Plugins panel. The default value of 128MB should be sufficient in most cases. If memory runs low when rendering, this setting can be lowered down to 16MB. The settings are loaded and saved with the scene file.
  • Added a convenience plugin called "infiniMap Settings..." which can be mapped to a key or added to a menu. It adds the infiniMap Settings master plugin to the current scene (if it hasn't been applied already) and then opens the user interface.
  • Now there is a button which opens http://www.infinimap.com (http://www.infinimap.com) in the registration panel.
Known Issues:
  • FPrime may crash in conjunction with infiniMap if a texture layer is switched on/off or copied/pasted while FPrime is rendering. This is an inherent problem of LightWave in conjunction with FPrime and not specific to infiniMap. Please pause the FPrime render when performing any of these actions.

Cheers and enjoy,

Mike