We are proud to announce the first free update to shaderMeister, the global shading solution for LightWave 3D.
Changes since Version 1.0:
Added Comment Nodes
Added a LightGroup Node that affects upstream nodes connected to it.
Add a node for a single, global LightGroup. This is saved with shaderMeister and can either affect upstream nodes as the normal LightGroup Node does, or can affect the shaderMeister shading graph if it is enabled in the master plugin.
Various internal changes
Minor bugfixes to the order of evaluation of the inputs
Fixed the adding and removing of the shaderMeister shader to be more reliable
Added a third party SDK, available upon request.
The update is available to registered users in our download section.
We hope you'll enjoy working with this update.
Best Regards,
Dagmar & Mike
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