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Author Topic: Infini Map and Normal Maps  (Read 630 times)
lwmusings
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Infini Map and Normal Maps
« on: June 19, 2008, 07:43:57 PM »

In my never ending quest for larger (poly count), more detailed geometry in Lightwave I've been playing with normal maps. I'm wondering if anyone has come up with a good work flow for using infinimap to load a super large normal map and apply it to a model. I'm stuck because its seems lightwave's "NormalMap" node does not take any image input.

One way to solve it would be if or is there a way with infinimap to make an image loaded by infinimap appear in the image dropdown list so that I could select in in the normalMap nodes image dropdown.

Or I've been playing with the infinimap extended node thinking the "colour (Normal)" output might work somehow, but I still seem to be stuck in the fact it needs to pass through the "NormalMap" node which takes no image input.

Any suggestions would be appreciated. Thanks
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lightwolf
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Re: Infini Map and Normal Maps
« Reply #1 on: June 20, 2008, 06:56:40 PM »

One way to solve it would be if or is there a way with infinimap to make an image loaded by infinimap appear in the image dropdown list so that I could select in in the normalMap nodes image dropdown.
Agreed, I wish that was possible. It would have also saved me from coding the 80% of infiniMap that emulate LWs image texturing Wink
Or I've been playing with the infinimap extended node thinking the "colour (Normal)" output might work somehow, but I still seem to be stuck in the fact it needs to pass through the "NormalMap" node which takes no image input.
That output actually interprets the infiniMap image as a bump map and outputs a vector that perturbs the normal according to the bump.

You can try the "Object Tangent" node from Denis: http://pagesperso-orange.fr/dpont/plugins/nodes/Additionnal_Nodes_2.html , this works if there is a UV map to project the normal map with.

Cheers,
Mike

P.S. native suport for normal maps is on the to do list...
« Last Edit: June 20, 2008, 06:59:22 PM by lightwolf » Logged

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lwmusings
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Re: Infini Map and Normal Maps
« Reply #2 on: June 21, 2008, 03:17:24 PM »

Thanks for the suggestion with "Object Tangent" works beautifully. I really love infinimap, it should be on every Lightwave user's "must have" list. The new openEXR support is sweet, giant 32-bit floating point images with a small memory footprint!
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lightwolf
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Re: Infini Map and Normal Maps
« Reply #3 on: June 21, 2008, 03:39:25 PM »

Thanks for the suggestion with "Object Tangent" works beautifully. I really love infinimap, it should be on every Lightwave user's "must have" list. The new openEXR support is sweet, giant 32-bit floating point images with a small memory footprint!
Thanks a lot *blush* ... can we quote you on that ?

Cheers,
Mike
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lwmusings
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Re: Infini Map and Normal Maps
« Reply #4 on: June 21, 2008, 03:47:00 PM »

Quote
... can we quote you on that ?

Sure, no problem. Hope it can help get the word out.  Smiley
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lightwolf
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Re: Infini Map and Normal Maps
« Reply #5 on: June 21, 2008, 03:51:54 PM »

Sure, no problem. Hope it can help get the word out.  Smiley
Hey, me might just do that Cheesy

Thanks and have a nice week end!

Cheers,
Mike
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